Samantha Wittert
GrassRoots Video I could envision using this for students who were absent for long periods of time (some of my students go on 2 week vacations) and students who have had to miss a lot of school due to illnesses. I could see videotaping critical lessons such as in science and writing where my students could access these lessons and not miss out. I could also see my students videotaping themselves doing book talks so that way they can assess how they did and remember which books their classmates recommended to them.

Collaboration Webs I can easily see how using webs would pay off! I can see students working together on a project, such as the American Revolution Comic Life project, that will enable them to collaborate with each other. This way they can spend more time making a quality project and not using so much time of the school day to work on the project.

Mobile Broadband I can see students using their phones to capture videos on everything and anything. For instance, I have had a couple of students go to Europe this year and journal about their experiences. Instead of journaling and looking at still-life photos, the students could have videotaped their experiences on their phone. This way the students will really get to experience their vacations and all that they have seen.

Data Maships I had a harder time envisioning how my students could use this part of the report. Obviously, they could use and refer to maps when they are learning about world geography, cultural studies, or even with literature.

Collective Intelligence Students can use collective intelligence in Science and Social Studies. I thought, in fifth grade, what a cool way for students to use as enrichment when working on the Astronomy unit. For Social Studies, students can actually see and understand more such as the Civil War, which is a unit that the fifth grade has not had the opportunity to cover thoroughly.

Social Operating Systems I thought what a cool way for students to document, reflect, and observe their progress by having an electronic portfolio. This way parents could also see how their children are learning in the classroom.

Horizon Report 2008


Review of article, define term, positive points, list main tech tools that fall under this category, additional applications for this type of tool

GRASSROOTS VIDEO (Daryl Beese and Norma Gersdorf)
Definition/Review of Article:
This article was about how ordinary people, given the appropriate technological tools, have the capability of recording video on portable devices for a variety of purposes - social, educational, political, communication, and personal without investing in expensive equipment, software, or training. These videos can then be shared or distributed through different media forums (Internet, e-mail, wireless, DVD, etc.).
Positive Points:
•Equipment/tools for constructing videos are less expensive and more accessible (i.e cell phones, digital cameras). Expensive video equipment and editing software are no longer necessary. A lot of programs are free to the user.
•Many people are using the Internet to upload/download videos since they play faster and it is easier to share video clips via sites such as You Tube.
•The mainstream media now have the capability to accept all formats to capture video clips, which are being played on public broadcast and Internet sites.

Main Tech Tools:
•digital video cameras or cell phones
•computers
•websites (You Tube, Google Video, etc.)
•software
Additional Applications:
Professional development for teachers
~On-line training--Educators can videotape a demonstration on how to use a learning strategy or present a concept.
Student instruction:
~Educators can use video to enhance, reinforce, review, or introduce a new topic.
~Through the use of videos, learning would be more interactive and engaging for the students with more diverse learning styles.
Student assessment:
~Teachers can use videos as an assessment tool. Students can demonstrate a skill or model a behavior through different forms of communication and expression. It could also be used for digital portfolios.
•Self-reflection:
~Students and educators can record their thoughts, ideas, frustrations, while they work on a project - much like a video diary.


Educational example of each technology in Horizon Report - Kathy Wegley
Grassroots Video
Educational use for this technology is being used in our district with Google Docs. We can have several committee members editing and revising the same document without going back and forth with email and trying to included everyone’s ideas and revision. This allows a committee great voice and an easier tool to combine everyone’s thoughts.
Mobile Broadband.
Educational example: All students have cell phones and these can be used as assignment notebooks and portable learning devices. Students can record with phone video activities they see and write about them later. The in the moment learning increases. Students’ connections to the learning environment dramatically increase. One use could be for field trips. Students can record what they see and hear and then type summaries on the spot and upload to a website or classroom blog. Therefore, students could split up and explore different parts of the field trip, but everyone would immediately benefit from the feedback. Students could then change what they investigate based on wheat they read in the moment of other students’ blogs
Another example would be to use cell phones as Senteo devices, or voting devices like you see on American Idol. There is a free website that allows you to set up free electronic phone polling. Students could use their phone and vote in for their answer choice and in seconds the winners or class data is displayed on the computer
Data Mashups
Reminds me of a video I saw where photos from all types of sites like flicker were combined to form 3 D graphic models. Students could upload photos from different angles and then create a site where one could walk into a virtual world of that photo. This would be especially useful in studying history or architecture. Models of a historical site could be made and then views could “walk” into the picture and see a 3D image of the inside and all around. To see the inventor of this type of technology click on the link below where he details Seadragon. http://www.ted.com/index.php/talks/blaise_aguera_y_arcas_demos_photosynth.html
Collective Intelligence
Educational example: Students can contribute their families’ immigration history and collection of heritage or culture stories that they have discovered through interviewing their parents and grandparents. In this more diverse world, students can look for patterns or perhaps make judgments about what a certain culture values.
Social Operating Systems
Besides Blogs and sites like Flickr, one idea for education that I thought of revolved around our study of Owl pellets in 5th grade. Students could take pictures of their interesting bone, and upload it to Piccas Web and then comment on the function of the bone by examining it’s features. They could invite scientists or doctors, we have several parents at our school that fit this bill, to comment on the features of the bones that they see and discuss possible functions. Students could comment on each other’s bones. After reading everyone’s inferences, students could better determine what the function of their bone is in order to identify it.

Collaboration Webs
Jenny Pace, Ann Sheridan, Saree Peltin:
Review of article: This article was about the prevelance and the importance of collaboration among colleagues in the workforce, in education, and among students. The two areas of development mentioned are 1) tools that allow people to break work into small, easy to manage and accomplish pieces that many people can work on together; and 2) an online, collaborative workspace that serves as a hub where people can meet to share information.
Define term: A Collaboration Web is a network which allows people in different places the luxury of working together and sharing ideas, editing work, and even socializing.
Main tech tools that fall under this category: Zoho Office, Google Docs, Ning, Netvibes, Pageflakes, Facebook, Flickr, Twitter, MySpace, Del.icio.us, and more obscure programs.
Additonal applications: When giving students group projects, a wonderful application of this tech tool would be that they could see each other's work before they actually come together in class, and make any changes or additions that they see fit. Because kids are very busy with extra-curricular activities and often cannot find time to meet outside of class, this tool allows each student to work on the joint project whenever they have the time, and can effectively contribute to the project. Collaboration can take place even when students are not working on the project at the same time. (for example, Google Docs, Ning, and Zoho Office)
Another way to use this tech tool is for students to get help from their classmates on certain homework assignments. This can be accomplished through all of the aforementioned sites.
If students are specifically looking to share or modify visual images or pictures, Flickr would be a great tech tool to use.
Positive points: The convenience of being able to work apart, yet collaborate is a true luxury. The ability to share information online is FREE and is quite valued. Also, the social interaction factor for kids, encourages online learning, collaboration, and cooperation.

Mobile Broadband
Kolar, Stopps, Montgomery, McDowell
1. review

2. define terms: “broadband” mobile devices that are capable of internet connection speeds in excess of 768 KB/second (FCC) that are becoming increasingly smaller in size, shape and portability.

3. positive:
+ collaboration tools for on-the-go access
• shared in close, real-time…takes away the delay
+ more easily interact with content available on the internet (audio, video, text), not just a “mobile version”
+most can take advantage of Flash-based applications
+ many students already own and carry their own
+ connects, peers, colleagues and family
+ students doing field work for taking notes, photographs, uploading

4. main tech tools that fall in this category
+ cell phones
+ handheld PDA’s
+ iPhone
+ iPods
+ mp3 players
+ GPS devices
+pocket datebooks
+ voice recorder

5. additional apps of this tool uses for these tools
+podcasting
+ blogs
+ digital imaging
+ voicethreads
+ google maps/ images for research


Data Mashups
Melissa Ellis, Katie Kirsch and Laurie Brown
Review of Article:
This article was on data mashups, a web application that combines data, music, or art from multiple sources and puts it into a single tool. The article gives examples of mashups and how they are used. It also explains how mashups are used in education to help users draw new conclusions and understandings by managing large amounts of data from separate sources into one application. According to the author adoption time will be two to three years.
Define Term:
A mashup is "a combination of data from multiple sources in a single tool." Most mashups tend to be web-based and often do not require a download.
Positive Points:
The article made a very good point about how mashups can be useful in education. "The power of mashups for education lies in the way they help us reach new conclusions or discern new relationships by uniting large amounts of data in a managable way." I can see many uses with geographic mashups.
Additional Applications:
Other mashups that could be used for educational purposes
Bkkeeper – A Twitter mashup that tracks your reading and bookmarks on the go
Find the Landmark – a maps mashup game – goal of game is to find the randomly assigned landmark.
Daylight Maps – shows where the sun is now
Campus Explorer – allows you to put in either a location or major to find a 4 year or 2 year school.
Collective Intelligence

Main Tech Tools:
Google Mash-Up Editor (code.google.com/gme/)
Yahoo! Pipes (pipes.yahoo.com)
Geotagging-adding geographical information to images


Social Operating Systems- A foundation whose purpose is to create an emphasis on relationships and not just file sharing on the web. It is a place to share ideas and to cultivate relationships without the boundaries of distance.

Positive Points of Social operating systems
They will:
• Help us to create, identify and sustain relationships
• Recognize the value of connections and relationships
• To increase virtual collaboration
• Help people to define themselves
• Help us to recognize our network of relationships
• Bring about more ideas to reality when people get together
• Change the kinds of results that are not otherwise apparent
• Change from products or concepts to people and their connections which will change the kinds of results we get
• Lead students to connections that are not otherwise apparent.
• Encourage relationships between people based on common interests.

List of Main Tech Tools:
Early Social Operating systems like Xobni, Yahoo Life! and OpenSocial will tap into the following tools to help build relationships and social connections.
Wikipedia
Ning
Blogger
Second Life
MySpace
iSocial
Social bookmarking like Delicious
Mahra
Yogurt

Leanna Fifhause-
I am interested in the Social Catalog concept that was mentioned. This system would catalog books taking into account the “why” and the “what” when a book search is being conducted. So when searching a topic, relevant sources come up based on “why” you are searching – term paper or personal. I am not sure I can help develop this tool but I could be one who pays attention to development and maybe be a test site.

Diane Rener-
Use a wiki as a warehouse of information on a topic I am presenting so that the people who attend the presentation can access the information I present and comment to initiate a conversation. I would post my PowerPoint and any handouts.

Sabiha Rahman-
I created a blog for my students to initiate discussions on various topics in technology. This will help them to learn from each other and find out about innovative and new technologies.


Christine Friedman and Gregg Simmons
Collective Intelligence:


  1. This article is a brief summary of the emergence of collective intelligence through collaboration on the web. By discovering and harnessing data through analysis of patterns, researchers can predict people’s preferences and behaviors. The information from this open data may be used in ways that lead to multiple levels of new insights in various disciplines including business, government, science, and education.

  1. 768 Kb/s is the minimum speed for what the FCC is now calling "basic" broadband

  1. Collective intelligence may connect students with multiple sources of knowledge easily attainable through high speed connections and hand held devices. This information may be access on wireless devices while conducting field research. Students may collaborate with teachers and colleagues in and out of the classroom setting.

  1. Tech tools that fall into this category include:
    • Cell phones
    • Wireless laptop computers
    • PDA
    • iPods
    • GPS devices
    • Video conferencing
  2. Applications for use include:
    • Sype
    • Twitter
    • Voice Thread
    • Blogs
    • Google applications


Kim Leonteos
Grass Roots Video

These types of videos cannot be stopped. Our students are using them left and right. These include sites like You Tube, etc where students can have access to any video that was created. These videos are easy to use, and many times very effective in getting a point across. However, beware of copyright. There are many videos on You Tube and other sites that should not be there and if we or our students use them, we are violating copyright. Tech tools in this category could include Photo Story which could be used to create Grassroots video if it were then to be posted on a site somewhere.
Collaboration Webs
This includes the tech tools of Skype, Google Docs, Second Life, Voicethread. All these applications have the aspect of collaborating with others, colleagues or peers, over the web. This is definitely something that needs to be integrated into schools as our students will most likely be required to use it in their future careers. Students can use these tools to share work and collaborate on projects.
Mobile Broadband
For whatever reason, this area of technology in the classroom makes me nervous. Perhaps this is because I don’t use my cell phone for educational purposes. This includes using cell phones for data collection or blogging, etc. Students would be connected to academic sites, or polls via their phones. I think that there are some cool ideas from the article, like uploading images right from the phone. However, I think that for anything more complicated you would need to go to a computer.
Data Mashups
A mashup combines data from more than one source into one tool. This seems like a great tool for science teachers in using real time data. I think one downfall would be a fear of the technology. It seems as if this technology is not as user friendly as some of the others.
Collective Intelligence
Collective Intelligence is also something that I have heard a lot about over the last few years. At this summer’s ISTE conference, the keynote speaker spoke on this topic. We need to let our students use their collective intelligence sometimes too. Perhaps this comes in having students all participate in the creation of something, a wiki, a blog, or even something less technological in class. Wikipedia is an example of collective intelligence.

Social Operating System
This more than anything else, brings students directly into contact with the first hand information that they seek. They are gleaning information from the source, the experts, the researchers instead of through a chain of people. I love the idea of an electronic portfolio to measure progress. I was required to do this in college and it was very useful.


Christine Friedman....again

Grass Roots Video - we presently are using them - video from YouTube for discussion on my aniamtion blog.

Collaborative Webs - great tool for study of art history.

Data Marships - an example might be using recorded Google Earth for integration in 3D animation.

Collective Intelligence - we presently use images from collective sources for many purposes in graphic design and animaiton.

Social Operating System - a perfect media for art students to build and organize portfolio work.